|
||||||||||
|
||||||||||
| ||||||||||
Single boss game that combines elements of I wanna be the Destination and I wanna Make it Breaking Out's bosses, mainly their final bosses. Although it wasn't my first attempt at making a fangame (I had 2 or 3 unreleased projects before this), this was my first time actually releasing one, and so the RNG balance of some attacks is kinda wack at times. Despite that though I am still very proud of how it turned out and I think it holds up incredibly well for making it when I was 14 lol.
Special thanks to Vis for creating the Nuestination boss sprite used in-game. It was based off an edit I made of the original destination sprite. I also used it without asking them first. Oops. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Short needle collab Nogard hosted so he could test out a leaderboard and Gamemaker's networking capabilities. Said leaderboard has been offline for years however, so all that remains is playing the needle now, which given it was made by random people who were in his server at that time is very alright but nothing that special. I think the screen I made (right screenshot) is decently cool though. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
HUGE christmas-themed community collab. There's a lot of fantastic stages here, my personal favorites being RandomErik, Lovey, Asza, Lss, and Zebbe's stages. My own stage is a tribute to old-school trap games with a bunch of different references to a bunch of different games. I am still incredibly proud of how it all turned out, but especially the boss cause I made it the day before the submission deadline lol. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Needle collab hosted by Nearigami meant to off the talent of lesser known makers at the time. Most of the stages ended being based around cycles but I think all of them feel and play very differently from each other. I really love this game and even if it's not "obscure" per se I still think it's very underrated and unique. If you happen to have the needle skill then please check it out.
In 2023 Welowas and I went through the gmx and released a massive Quality-of-Life update that fixed a bunch of minor bugs, made Bummer's area much smoother to play with proper sideways gravity, added a new ending for clearing only 6 of the areas, and a bunch of other neat stuff. In the first screen of the hub touch all the triggers and then go down. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Solo release of my Neo Needle Buffet area containing both the original and a nerfed version. A bunch of people who saw the original area said they thought it looked really cool but too hard or controller-friendly for them, so I released this. I personally don't feel its worth playing anymore and would rather people just play the original NNB instead. The name is a reference to The REAL Roaka Area by Iruenn, an avoidance she made after getting tricked into playing it by being told there was one in it lol. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Rukito-like with 4 stages I started as a side-project while working on a Kermit-like game. In the end that project got canned and this was the game that came out of the two. I think the pathing I manged to do with triggers is super sick, but overall I feel this game lacks enough new ideas. Still though, whats there plays REALLY well and I recommend giving it a shot to everyone who likes needle. You will never guess what the boss is. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Buffed version of RWJ that sadly didn't go anywhere. I only ended up making 1 stage, but I really loved that stage and thought it was sick so I decided to release it anyway (although under funny alt names). Floating vines are cool and neat and should be used more. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Absolutely MASSIVE collaboration hosted by aliceNobodi themed around making stuff using the layout of I wanna be the GB's first screen. It definitely has it's high and low points, but there is just so much crazy and cool shit that you will always be wondering what could possibly come next. To be as light on the spoilers as I can, the stage I made is one of my favrotite things I've made. I am just so proud of how it turned out and think it's a wonderful tribute to the original GB. I've thought about releasing a solo version of it with a leaderboard and a few extra things but I just never gotten around to it. Please give GBC a try if you haven't already! I think it's a very special project that probably won't ever be replicated in the same way. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Stumble-like collab hosted by KG that was turned into the 2021 Fangame Marathon Blind Needle game. There were some communication issues behind the scenes, but I think the end result is still pretty fire. It's very cool seeing everyone's interpretation of what Magnificent Stumble is and what exactly they took away from the original game. The two screens I made are pretty neat but I wish they didn't get as nerfed as they did in Normal Mode lol (the screenshot above is from Hard mode). |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Needle game I made for TheJPEGDemon during the I Wanna Community's 2021 Secret Santa event. I was originally really happy with this game but as time as gone on I've started liking it less and less. It was inspired by Untitled Needle Game, which was a game focused on really difficult learny screens that get extremely consistent with enough time, and I feel like I didn't capture that nearly as well as that game did. I've thought about making a version 2.0 that adds an easy mode, 4th screen, and polishes up a bunch of stuff, but it's been so long I much rather work on new projects now. If you liked UNG there is a chance you might like this game still, but I can't promise it will be quite as good. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
This is an absolute colossus of an adventure game. It's one of the biggest fangames to ever be made and a tribute to not just Fangames but the Fangame community as a whole. It's hard to know where to really begin with talking about it honestly, there are just so many creative ideas you would never see in any other fangame. There's an Idle Game, Fishing minigame, a whole ass mystery VN, a dance battle with Jesus, and thats just the first 4 highlights I could think of. The stage I made is sadly one of the more standard ones, but it still fits the game quite well. It's a Water Musuem featuring a whole bunch of different waters from a whole bunch of different fangames, used in some pretty wacky and really difficult gimmick needle. If I made this stage nowadays I would've gone way crazier with it, I feel my view of what fangames could be was simply too limited at the time. I also made a few of the rooms in the Farewell Edits section. I really like all of them, but the Guy Tower and Kotori mods especially are sick. Overall, The Farewell Medley is an experience that anyone who calls themselves a fangame player should play at some point in their lives. There is nothing else quite like this game. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Sanae Kochiya |
---|
|
||||||||||
|
||||||||||
| ||||||||||
Short gimmick game inpsired by old eastern adventure games and the various experimental mini-projects that Yuuutu, Sorariku, and Sibei have released. I originally started working on this in March 2023 as an april fools day release but I burnt myself out hard on fangames while making it so it got shelved for a while. Despite the devlopment issues though I am EXTREMELY proud of how the project turned out in the end! I was on a creative hot streak and I love how many different ideas it has. |
---|
|
||||||||||
|
||||||||||
| ||||||||||
The game made for the Fangame Marathon 2021 Blind Adventure race. Features stages based on various different flashgames, as flash dying was a big thing happening at the time. Will hopefully escape devlopment hell this year. |
---|